Sorrow

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-Game Brief-

In Sorrow you Follow Anne as she searches through her father’s attic, discovering items that relate to his service in World War One. Each item allows you to step into her father’s shoes, experiencing the harsh reality of being a soldier on the front line.

In Sorrow, it’s up to you to explore and contribute to the war effort by completing various objectives. Through your actions, you’ll gain insight into the perception of the first world war. Join Anne on her quest to uncover the truth about her father’s past and prepare yourself for the heart-wrenching tale of Sorrow.

-Gameplay-

Updated May 25, 2023
Published Feb 20, 2023
StatusReleased
PlatformsWindows
GenreAdventure, Educational
Tags 3D, Exploration, Narrative, Single-player, Unity
Team Laurence Grosvenor-Duffy, Ines Lobo, Lewis Vaillant-Jones, Nikolaos Ntvouretsenski, Oliver Guy, Sara Meloni

-Project Summary-

This Project was made in participation to the War Game Jam 2023. The Time limit of the jam was 2 days to finish with a team of 2 people including me worked intensely to bring the project to life. View More Details about the jam [Here]

-Role & Contributions To The Project-

Contributed to the creation of the first house level. Created in blender by creating the main structure and then outsourcing the assets editing and then placing them in the right spot.

I took the previous render pipeline in unity and changed it to HDRP as the graphics were not as they were in blender 3D. To do this I needed to create a simple post process volume and adding effect like Bloom, Fog, ambient occlusion etc. With that, I also needed to change all the shaders.

As we were putting finishing touches we needed to find a way to finish the game without creating confusion, so i manage to make the following outro cutscene in blender and then edit it in capcut.

 

After the first upload of the game during the game jam I was tasked to create a short trailer to win a spot to showcase the game at a game expo at Barclays Games & Creative  

 

I added a couple of additions to the gameplay aesthetics by implementing sound effects for footsteps (different one for each surface) and ambience sound for wind/rain to create an atmosphere. Additionally, I added dust orbs and sunlight rays for that exact cause.